Separate names with a comma.
did you rename everything properly?
I don't think that is currently possible in torque 3d
you have to delete the current terrain, and go to file -> import terrain heightmap and select your file there
Amazing work, keep up! :D
I run beamng 0.12 on wine 2.18-staging on Ubuntu 14.04 and it works flawlessly
I agree, but I think we also need more modern cars.
the devs could improve the mod and its stability, (always if they have time to) so it would be even better.
I think that in the video they use a lot of throttle control, maybe it doesn't work if you go flatout
With the new 0.12 update, I noticed there are two new tools in the level editor, the AI path editor, which is pretty intuitive to use, and the...
I know, but you were talking about it being very bland, so maybe you didn't know there was already an ambient occlusion option in the game.
You should get ao if you check SSAO in the graphics settings [ATTACH]
I've never messed with vehicles, but in static objects you can only have 2 uv maps, so I think that applies to vehicles too.
You can use gimp, but you need this plugin: http://registry.gimp.org/node/70 I think there's a plugin for photoshop too, but I'm not sure.
Also, is there any chance to get a higher dynamic range? White cars kinda crush your eyes right now. [ATTACH]
physically based rendering
I don't know if it's possible to have pbr materials with torque 3d. It would be a big improvement for the graphics of the game, even just a...
Amazing mod, keep up man!