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Oops, I'm on it :D
The updates to the town are mostly texture swaps. There's a little bit of extra geometry (powrlines, some rubbish, a few small areas added etc)...
Sorry I missed your post: are you rendering out the entire terrain? It should still be ok but I would suggest only using the imported terrain for...
This is the best way I've found to do it but it requires a little knowledge of blender (not a whole lot but don't expect click-click-done):...
Unfortunately they're static for the time being.
More work on the town, making it a bit more organic. [IMG]
This is an issue with the way the engine currently handles lods, it's being looked into currently (on lowest the game skips the top lod by default...
I'm currently updating the East Coast USA town to be a bit more visually appealing: [IMG]
Originally this was intentional (double lane, only one parking lane) but I might take another look at the town.
^ There are two different things you use when importing a heightmap into BeamNG: the heightmap and then the texture masks (those two images you...
If you try that tutorial feel free to ask some questions, I can try to help you out and improve the tutorial :)
Hopefully this is useful to you (the current terrain I'm working on has super smooth roads using this technique), I don't really go in detail with...
If you're editing with gimp I suggest getting a dev snapshot with 16bit colour support. I also think the best way to do terrain borders is to...
No coffee pics means no work clicks :D Working on fixing some of the issues you guys found. Some textures are not properly assigned so the...
I was wondering why my pc was so slow the other day ... it got faster when I moved the 70gb of screenshots off C :D
There looks to be a few too many vines for ECA.
:D Can you screenshot that? I can't find it.
Yep, that's the one :D
Nah no problems there. It depends a little on what programs you have but it still shouldn't be an issue. Ideally you have L3DT; the T3D terrain...
LJFHutch submitted a new resource: Gridmap from 0.4.2.2 - The last gridmap before all the vegetation & natural terrain was added in v0.4.3.x...