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Massive thanks to @Stoat Muldoon for fixing the rear suspension on this, back to full steam ahead :D [ATTACH] [ATTACH] [ATTACH]
:cool: [ATTACH] [ATTACH]
350km/h over a crest with basic aero and no rollcage was a bad idea [ATTACH]
If you're after textures, this site has heaps too (and they're free)
his name is jeff [ATTACH] [ATTACH] [ATTACH] [ATTACH]
More progress, front suspension is coming together and with some design advice from @OverPower and @Ulrich I've redone the front wing to make it...
Front suspension coming together [ATTACH] [ATTACH]
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UPS but its for cars [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
1. Logistics is a big part of motorsport especially at this level, so there would be benefits to a sponsorship with a logistics-related company....
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Currently not planning to add drivers, driver weight will be simulated but personally I find the idea of simulating people in a car crash game a...
How do you get that menu up? OT: [ATTACH]
trying to recreate the death of Jules Bianchi in BeamNG seriously man? what is wrong with you OT: [ATTACH]
russian dashcam compilation [ATTACH] [ATTACH] [ATTACH]
Very cool stuff, a few years ago I attempted to do the same port but the meshes and textures were such a mess that I didn't think it was feasible....
ok [ATTACH] [ATTACH] [ATTACH]
threading the needle at 200km/h [ATTACH] [ATTACH] [ATTACH]
Take your arguments elsewhere and stop cluttering up this thread OT: some coltris [ATTACH]