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Updated the map for BeamNG 0.32. [ATTACH] Changelog: Fixed small lua issues Simplified some lua code Updated speed cameras to use the new in-game...
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Please report issues only from BeamNG 0.32 from now on :) Updated known issues are in the first post. From good news, the Linux build is now...
Please report issues only from BeamNG 0.32 from now on :) Updated known issues are in the first post. From nice Vulkan news, we fixed a lot of...
Sorry man, I accidentally cancelled the update T_T
A new version of the tool is ready to download :) Changelog: - Fixed settings not being saved properly - Added lower shader quality setting back -...
The main issue is still memory management, it's a bit better in the next update, but game will still tank fps way more than on DX11 when running...
It's a known issue in 0.31, and will be fixed in the next update :)
I believe your ram might be an issue. Map needs at least 10gb of free ram to work properly. So if you have some apps running in the background it...
What are your PC specs? I'm getting 150-180FPS on my machine, so I'd say it's rather good.
Done, thanks for the ping :)
You should follow the progress of SRP. They are adding a lot of stuff, including the Shibuya city center, the Yaesu route, functional PA parkings,...
Editing current dae files that are split by material, that doesn't help when working on map at all, it's not worth it because whole map will be...
This should help you. The issue is that I did not test UI with 3 screens :( Good catch, I'll look if it happens to me as well. As for crash on...
Yeah, 0.32 should improve things a lot, finally :)
Not until SRP v1.0 is released... Or game update changes something that will require fixing the current map
Sadly we (me and @Ezo ) lost source files we had due to issues with hard drives, so I can't really fix it anymore. All issues related to meshes...
C1 Shuto 2024 update is finally here. Well it was supposed to be 2023, but I honestly forgot to finish it and last week my friends reminded me how...
It's definitely not impossible, just maybe not too quick :D But if anything I will include only traffic that won't be made for player use, well if...