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The vehicles visibly pop in and it doesn't help that they spawn stationary. On open highways like those on East Coast it's more noticeable.
Some games have HDR, making bright objects like flames and lights really stand out, but they also require HDR to be turned on in Windows, and...
Why doesn't the shifting pattern match the instructional plate in the cabin? These trucks still shift like passenger vehicles, with 1st gear...
The actual redline for this truck is about 2500 RPM but the tachometer goes much higher, about twice as high from what I recall, and there's no...
This game has a very noticeable flicker in shadows and/or ambient occlusion compared to some other games, especially when the camera is moving....
Sliding the cargo bed back and forth, especially when holding the input after the bed has returned to its original position, shatters the lights.
This is still an issue, even after today's patch which I guess didn't try to fix it. There's a display issue, with the text behind the buttons...
Anyone else seeing this? Free roam runs smooth, but scenarios show a significant performance hit, especially those in the heavy rock areas like...
In the sand pit trails of Johnson Valley the AI slows down a lot every time it hits deeper sand, much more than it needs to, even if it's driving...
There was a change done to this that affects even older vehicles like the Hopper. Now the transfercase and range toggle keys do the same thing,...
Now with the added Johnson Valley, it highlights the limitations of the soft terrain physics in BeamNG, especially how shallow these terrain types...
The newly introduced hydraulics behavior isn't quite right. It's correct for engine RPM to go up to power the hydraulics to lift the dump bed,...
It looks like a low-resolution dark spotty filter applied over the screen. This wasn't the case in older versions (0.24 and earlier if I recall...
The line dividing the travel directions should be yellow, even in cases where they are separated by a median. The white makes it look European.
This used to work better in 0.24. Now fleeing AI no longer tries to avoid traffic. Just plows straight into other vehicles.
As I mentioned in the general discussion, the new AO is much too dark and it's made me turn it off....
In 0.25 it's way too heavy on vehicles. There should at least be an option to have the old AO. I'm not sure why anyone would like the dashboard...
Dust looks fully lit even in the shade.
It's an issue that I first noticed several versions ago when the tires got a visual update but it's probably always been there. After you stop...
I guess this issue has been in the game for a long time, but hopefully it's on the TODO list. It would be nice if the track and tire widths matched.