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Since there seems to be no dedicated thread for this, I'll create my own, in the hope someone will read it :) This is a collection of both bugs...
I am experiencing severe performance issues since the last update, making the game completely unplayable. What happens is that the framerate slows...
So you can disable physics for a specific vehicle using vehicle:setActive(). However, that unfortunately also disables rendering for it. You...
Is it possible to use the traffic system's vehicle pooling system without the traffic system? That is, "enabling" and "disabling" specific...
Can you make parts of a vehicle invisible from Lua, like you can from the parts selector? If you can, is there also a way to find all invisible...
I would like to read the current AI state of a given vehicle, for example its mode or its target vehicle. In scenariohelper you can see how to set...
Is there a way to set the vehicle's color from Lua, without any freezing (like don't load a different config)? Should be similar to how the...
I am new to BeamNG modding, and I'm trying to access some vehicle stats. Because I'm really not good with Lua I just want to write them to a...