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Mindblowing discovery. The TL;DR is this: 1. The alignment (caster camber toe) for many vanilla Beam configs is different from factory specs for...
Just curious, is anything like this built into any braking simulation in BeamNG? Apparently some systems are effectively rear biased at low...
Maxing out at 5K is simply unrealistically low. Most V8s of the late 1960s can be reliably run a little past 5000 at least, and most tachs on...
I’d be interested to know if any BeamNG mods have been made and tuned for handling by people with a lot of experience driving an identical or...
These two cars are obvious dopplegangers. Aaaaaaanddd once again it turns out that in skidpad G and 0-100 km times the Beam model ans its real...
Power steering: Does it (in BeamNG) reduce detail of feel for things like understeer in sports cars? Right now I am playing with the Covet MR...
I’ve noticed that the RWD MR Covet ALSO gets a little stuck at near full steering lock when under throttle, with the “quick ratio rally” steering...
I’d like to hold off upgrading to new versions for a few weeks each time to give modders time to fix bugs, would save a lot of trouble. But it’s...
I've noticed that if you steer the ETK-I series at or near full lock, the front tires sort of stick there and self-center only with great...
If one can freely model lift, drag, and pitch moment for a given airfoil/wing at any AoA, then Beam, with its proven ability at modeling mass...
Just something I threw together with AI that may help vintage engine mod makers dial in to realism, taking into account both likely factory...
In BeamNG, is the power loss from the power steering pump added in automatically when you select power steering as an option? And is AC loss...
Yeah, when I think about it I can't get away from that conclusion, having spent the last 5 years experiencing a large percentage of what this...
1. The primary problem in driving sims is that the player's body is not in the vehicle actually feeling the G, rotation, and other movements of...
So I’m trying to create a mod that will make the FFB signal increased/decreased grip (such as during weight shift) much more clearly via...
The height of the hitch is adjustable in tuning menu, but it needs to be adjustable on the ground after the trailer is spawned also. Because it...
There’s been a lot of talk about how much processing power it would take to do fully realistic, beam-and-node physics for terrain and objects such...
This needs to be done yesterday. Many racing/driving simulators have perfectly adequate physics, BeamNG has more than adequate physics. The thing...
This is an opining I see regularly from devotees of other games. Of course they can never tell you WHAT sucks in clear, scientific, numerical...
I bought 3 Simagic HPRs plus SimHub and put them on my pedals. I was hoping to use them to replace the sort of brake lock and tire slip FFB that...