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Hi, I've been using this command to play sounds in my mod. Engine.Audio.playOnce('AudioGui', 'art/codrivers/Stu/samples/caution.ogg') It works...
Hi, I've been relying on commands like Engine.Audio.playOnce('AudioGui', 'art/codrivers/Stu/samples/caution.ogg') to play samples for my mod....
I've been working on a rally pacenote thing, and I've noticed that @el_ferrito's conversion of East Coast USA into a full dirt track (which I've...
I make time trials with pacenotes compatible with my co-driver mod. In this thread I basically blog about what stage I'm working on and take...
Released on the repo, see https://www.beamng.com/resources/pacenotedirector.21824/ Configuration See repo link. TUTORIAL: Make your own Time...
Hi, There's a sound that plays whenever a waypoint is passed - precisely, right before the "onRaceWaypoint" and "onRaceWaypointReached" hooks are...
Hi, I find myself doing the same things all the time in the world editor. For example, right click on a waypoint in the scenetree and then move to...
Hey, I see a lot of mods (even official ones) make it pretty clear that assets are being used from other games without permission. Has anyone...
Hi, how do I hide the big waypoint columns with a ge lua command? Both the black and the orange ones. --- Post updated --- For googling purposes:...
Hi, I'm working on a scenario mod, and every time I restart lua with CTRL-L, the console starts spamming the following error. Can anyone help me...
I realize linux is not supported, but I just wanted to flag that the big 'theTerrain' object (i.e., the ground) in some of the maps is now black...
Hi, would it be possible to add some basic road elements to the asset browser so I can include them in the prefab file instead of modifying the...