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It would be cool if the game took advantage of the Inverse Square law for calculating the rate at which light attenuates. Right now headlights...
The scenarios are very very fun, but we could really do with some night ones! Or maybe, you could give us the ability to set at which time of...
I can't stress how important this is. I know, not at this point in development, but it's something that I expect to be fleshed out at some point....
Everytime I start the game I have to set dynamic reflections and PostFX again. Not even saving a preset and then loading it works. Tried running...
Pop-in is so bad it's becoming an eye sore. Grass pops in, trees pop in, objects pop in, everything. Go play in any map like Small Island and...
I would love to see motion blur implemented in this game. If done right (like in Planetside 2, excellent motion blur implementation there), even...
Am I the only one who noticed a bright light somewhere around the starting area of the grid map? It is so bright that my FPS go down from 60 to 15.
Why is the game using such outdated technology when CryEngine 3 fully supports DX11? (In the graphics card selection there is a D3D9 suffix after...