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The title sums it up. The BeamNavigator deforms with the center node of the windshield rather than deforming with the rest of the dashboard like...
I'm just wanting to break individual groups to inspect damage without destroying the parts i'm removing. I'm no programmer, so it's no surprise i...
Since support for DirectX10 has been deprecated, I can't play the game at all. Is there a way I can get a version of the game from before December...
Grid, Small, Pure is now an empty void. All other maps are jumbled textures. This is Utah, USA: [ATTACH] And this is Industrial: [ATTACH] Both...
This is a small thing, so I'm not sure it even counts as a bug, but there's something up with the watched threads view/reply column: [ATTACH] The...
I recently downloaded the Bruckel Caldera from the repository. The sound for every available engine is the default sound from over a year ago....
I was driving using the new camera mode at gridmap when I noticed something off: [ATTACH] The engine is revving high, but the tachometer says...
I'm thinking there could be some sort of UI app that would allow the engine and driveline (maybe even the suspension) to be restored, without...
I noticed when going into debug mode that when a door is torn off, coltris still cover that area. I then tested this with a cannon ball. As I...
Is it possible to convert Revhead models to BeamNG.Drive? If so, how?
I'm trying to take a car made in Automation, and make it better; separating the doors, glass, hood, trunk, etc., and installing an interior. My...
After attempting to add cross-bracing beams, unwanted faces have shown up, and I can't seem to select them either. [ATTACH] UPDATE: I've finally...
Can someone make a sticky c-4, kind of like a compressed version of the propane tank? I need a small explosive for a small vehicle, and it doesn't...