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[MEDIA]
Recorded myself building a section of my Irohazaka Downhill. [MEDIA]
Ok, for example imagine a object that looks like a strainer with holes, then you start rising the terrain and ones it hits the object it strains...
So while working on my map I tought, how about if I can just import google earth height map data, this would be so much better to replace my...
This is the next project im am working on , this whole map is just like my last one ,but how come this one keeps eating my vehicles?i have tried...
As the title says, is it possible? I would like to use Dummiesman's Guardrails in my project.
Guys is there a way in BeamNG editor,to for example my Ihrohazaka2 project T3D reads it as just one object,but of course is made out of multiple...
So for my map i need autumn like color trees and i can not seem to find the way to change the color of them,i seen in this thread [...
So i am getting this for my IFD and Ihrohazaka2 Terrains.just the Gridmap preview name and picture,not the actual name and my picture. [ATTACH]...
Guys i am having this issue on any alpha textures,i can see trough it,its good but its not completely transparent and it still says no texture,i...
Project Irohazaka I have decided to make this one big project,when done,this mountain pass based on real world location,will be at your...
So i am going to try and make a long story short,some of you know i drift in real life.with this thing: [ATTACH] At this place: [ATTACH]...
Like the title says,i have manged to import and 99% texture my map,but of course the map is a static object or whatever,so now how can i make it...
Guys,i need help,i was designing the real life track i go to drift at,originally for rFactor then for Assetto Corssa,how ever beamng blew my mind...
Hello everyone,although i do not have many post's i do in fact read a lot of what is happening with this game,to be honest is one of the best...
So i was in the process of making a nice local track layout had everything nice and smooth,then as i was trying to move some nodes around i...