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I've been hoping for some form of implementation since this http://blog.beamng.com/oculus-rift-support/ I guess the idea is dead now
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Yup, I'm dumb and totally missed that. Working fine after assigning keys
I'm not having luck isolating the reason but node grabbing isn't working on my end, version 0.5.2.1. Nodes highlight, turn green under the mouse,...
I think this really needs a more creative solution. I'm not speaking from experience but it seems like there are some things that could be done....
Any news with this? I'm not having luck tacking on Oculus with any of the injectors and its really depressing having no options. =/
Re: I think we can all agree I'd be curious about the possibility of a LOD sort of system for the jbeams, or at least a high and low quality...
Awesome I'll check that out, thanks for the info!
I've been working on some static mesh tiles and I think things would be a little more efficient without a height map filling the world with polys...
I've got tridef working nicely with the 3d but head tracking just isn't picking up =/
As far as I can tell these are clips from Swedish rally-cross, a great 46 mins of crashes =D http://www.youtube.com/watch?v=sCMJ3yLI8kA I...