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Could solve the cars server side by either having BeamNG include high quality user created cars in standard distribution (credits/permission/etc...
I tinkered around a bit, and I have to say that a giant piece of flat terrain compresses down quite well. The engine makes a BigGrid_basetex.dds...
What sort of CPU do you have? My Q6600 slows down just before crashing but does not lag out.
I'll generate a flat 4096x4096 terrain tonight to see what engine decides to do about it. Terrain Editor appeared to react poorly when I had...
What I mean, is he can make his .mis (mission) file read items out of levels/Industrial rather than needing a copy of the same files in the...
is it possible to have more than one terrain piece?
Why don't you just pull assets out of the Industrial folder directly?
Re: [RELEASED] High speed ring I'm kind of curious about this AMD issue. Also, Who is Richard Burns? One of the textures in the archive is a...
Re: [WIP] Grid2 - Unrealistic nonsense Argh too many editors. Got the Editor inside BeamNG, and then there is the modeling applications. I...
Re: [RELEASED] High speed ring Wow this must have taken a bit of work to put together. Glad to have a loop to play in finally! I noticed one...
Re: [WIP] Grid2 - Unrealistic nonsense I don't know for sure but my guess is Babylon 5. -Update- Can't you assign materials to the model...
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island Looks like you selected the wrong file one time in the editor. If you post an...
If they can move physics to OpenCL I'll be golden :)
Q6600 @ 2.4ghz 8gb of DDR2 800mhz ram Windows 7 64bit Video card is a HD7970 CPU Usage gets up to 50% I guess that explains why I get 25FPS...
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island I've seen that in another map, what is the cause of that? reaching the end of...
Best bet might be to look at the file in a program like notepad++ and try and see what takes up the most space. If you end up seeing a wall of...
One of the debug modes shows collision triangles. Is it possible to move collision zones in the editor?
Re: [WIP] Grid2 - Unrealistic nonsense Looks like when a mesh object has no material defined, the material that gets used is undefined. I loaded...
Re: [WIP] More ramps package! I've got V1.5 I'm not sure why, but levels/BetterGridMap/GridMap.mis brings in levels/GridMap/GridMap.ter new...
Re: BETA/WIP: 2004 Campbell Moonbuggy This vehicle is so much fun. Thanks for posting a work in progress!