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what? How is that supposed to work, Stormdrain? There is a way using the stencil buffer though.
it's not even a flamewar, not yet. I guess everyone has different definitions of it.
it's just a visual bug. EDIT: what he said ^
not at all, but beginning a AMD vs Intel discussion here is not what this thread is for and bashing AMD just because they don't produce CPUs for...
*facepalm* Fluttershy... my brain hurts just reading your post. People like you are the reason why we can't have normal discussions about...
uh, you obviously don't understand the difference between actual CPU cores and threads. HyperThreading basically offers you 2 Threads per Core,...
well could be because the newer AMD models have more real cores instead of the hyperthread fakery.
have you even played it? apparently not. you can roll over trees and the terrain deforms.
in a world with air friction heavy things fall faster.(depends more on the surface area and shape though)
I think if you want an animated car crash with the car mesh itself you would want to export the mesh itself and not the node-beam structure. in...
.obj isn't exactly perfect for animations. also it's rather unlikely that this gets implemented because it's quite a chunk of data you have to...
yeah so today I threw some vans down the hill and this happened: [IMG] oh and also this: [IMG]
-nvm- EDIT: didn't read careful enough.
I'm using a G27 and yes, I'm using the clutch.
yeah no, I don't know man. I'm playing other race simulators without any aids, and don't have problems at all, but with this car you can't even...
really? the Civetta Bolide has like no grip at all. just slightly pressing the gas pedal while standing still already makes it losing its grip.
I did indeed, but the van worked for a while, only the second collision bugged around.
it should be an option though. I don't like motion-blur.
So I just played around a little more and I added a van, I rammed it and it glitched out. The second time I wanted to ram it the collision was...
So I played around a bit more and noticed that the camera is an absolute pita. it's auto-rotation to somewhere is annoying, you set your camera to...