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FunkyHunk updated Leap Of Death with a new update entry: 0.33 compatibility update Read the rest of this update entry...
If somebody wants to test before the admins approve the mod, I've attached the updated map zip.
Hi guys, I've updated it with a working version now. Currently awaiting moderator approval.
Updated to work with the latest game version 0.33.
Frikken awesome, thanks alot, that fixed it!!!1!! :D Maybe the issue I had with the level editor deleting the entire missiongroup folder upon...
Hey, yes I know the 0.33 update broke something. I'm working on it, but so far I'm coming up with no fixes. If anybody wants to help keep...
I went through the beamng.log file, and I found this: Why do I get this error? I find NO references to GridMap in any .JSON files or folders.
Hi guys, I've got a peculiar problem: The level editor deletes all files from the /main folder upon saving the level after doing changes....
I'm sorry I havent seen this before. Try to clear your cache before you run the game next time. And, I'm guessing you got the map from the Repo?...
Did it come up in the repo now since the update? It probably didn't show earlier since it was outdated.
Finally I have updated the Leap Of Death map! Fixed Terrain Materials not showing in the new version of Beamng Converted all old Materials.cs...
FunkyHunk updated Leap Of Death with a new update entry: Update to Leap of death! Read the rest of this update entry...
Hi, as the title states, I have this error in the console. Material::_mapmaterial [Material::mapmaterial ] - Cannot map unnamed material -...
Thanks for your help. I wish there was something in the documentation about folder structure when editing maps. (or maybe I'm blind)
Thanks you so much! I'll give it a shot for the other .cs files. What's weird is that whatever changes I made in the map editor, didn't get...
Try now, Couldn't get json files created, but it seems to work fine here.
I didn't use the "pack the mod" function, I zipped the file directly from the unpacked folder. Last time I did that, it broke the map. Wouldn't...
I dont understand it, it works perfectly here. The level validator function was also used, all it found were a few duplicates that I deleted. I...
Can someone test this version of the map before I upload it to the repository? Let me know If it works :D
I found the cause, it was the diffusion layer, being a wrong material.