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i dont post much.. but had to say this is an awesome track.. the main track looks and drives like something from one of the big sims with the...
blah blah blah.... my decision has been made... just like beamng has made their decision to make their terms EULA terms too broad
FYI i am not Martin...most of the irc regulars know who i am! and as for if i agree to the EULA or not... thats MY decision... the EULA wording...
sorry...ive had to remove this due to the unacceptable Beamng EULA... i, or the original creator of this track, do NOT grant BeamNG a worldwide,...
I too ran into all them problems with 3dsmax..its quite a pain to use for me (I'm no modeller but ive been fiddling with 3dsmax for years and cant...
updated to new beamng version
Re: General discussion chat yeah and no one knows you either...except that you like to swear all over the place just coz you can... some of the...
Re: General discussion chat real mature... and people wonder why I don't post on this forum much... all forums need moderators to clean up and...
these settings seem to work well on my DFGT -- The direction of the real wheel's FFB M.wheelFFBaxisdir = -1 -- The FFB High frequency coefficient...
7weeks?! holy crap! ive been playin around with 3dsmax since it was version 3! but I still cannot model anywhere near that good! great effort!
Re: Coffs Harbour v2.1 use the instructions here to disable skidmarks.. Racing-Pack-5-cars-2-maps
<mapname>.ter.depth.png
Re: Coffs Harbour v2.1 its not a mod...comes standard in the experimental branch
id like to see objects that use PhysX or some other basic physics engine..they don't have to deform like the car does..but it would be nice to...
these are pretty much just road based trucks..with rollcages... AND speed limited to 100mph! [media]
HAG... use the alpha layer/channel of the texture to control the transparency level ..theres pleanty of tutorials for it if you google it!.. full...
the only way I know to get different grip levels for grass vs asphalt on mesh, seems a bit redundant.. I need to paint onto the terrain underneath...
is that all ya get on iracing? pretty crap..considering I get around 300fps on a single head!..with lower hardware! you cant compare iracing to...
Re: Physical properties for materials correct, the material is defined in materials.cs ...but its only the image/texture properties...theres no...
Re: Physical properties for materials that's what im asking for...a way to define materials physical properties on static meshs... most sim...