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When I said that keyframing could be recorded only few seconds appart, it implies interpolating between them (especially without determinism, of...
I won't ask more on the subject ;) I agree for Vulkan. I named OpenCL mainly because I've read somewhere that you were doing some R&D on it....
I don't get it well. Why do you need determinism for the gfx part of the engine? In my eyes this part precisely doesn't have to be determinist (in...
I agree that on modern hardware, if the overall mechanics of multithreading in the physics simulation has not been though of with determinism in...
(sigh). I've already put too much time and effort to explain why this primal hack is a completely unreliable approach. I've also approximately put...
Well, I only tried to make you realize that you're losing your time... because it will eventually fail as BeamNG Drive is a non-deterministic...
Man, this is exactly what I'm talking about since the beginning. But it is much more complex problem than what you describe (which is what...
Seriously, did you really read what I wrote? I agree my english is far from perfection, but still. There is only little things an external tool...
Hourglass is an external tool intended to be used for generic programs it does not know much about. It can hardly take into account the specific...
Nice, though expected. And you know what's wonderful? With the recording technique I talk about, nothing more has to be done for the AI (and in...
You're right and this is a constraint (not a complete restriction). There are workarounds though. With OpenCL (I read somewhere that devs are...
Ok, this is a bit late, sorry all... but as a long time programmer myself, I think you got it completely wrong. Implementing a replay in a physic...