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Here is a collection of a few simple bugfixes and additional content. Some of the issues have existed for several years. Version 1.0: Bruckell...
A little bit of overclocking and a whole lot of luck got me this run. 664.792 on a 3950X.
The wheels and trucks could use some tweaking. They seem to slightly hinder FPS when colliding with the ground (only by a few FPS, can be measured...
That does lower power, but not by a lot. If you get close to 50 horsepower, the engine becomes too weak to run, or even be put under a load. Also,...
Would reworking some of the engines to make less power be possible? Making a 50-horsepower 3-cylinder or 140-horsepower smog-era V8 is impossible....
Would it be possible to make the dragging/rubbing sounds more dynamic? There seems to be a lack of pitch, frequency and volume variation - An...
I get this isn't every vehicle in the world, but my family's F-150's radiator fans are much louder than the engine itself, mostly because of how...
Engine thermal/cooling behavior. The engine thermal simulation in BeamNG has always seemed sort of off to me. Some things could just use a small...
Sorry about getting the few mixed-up, I was wondering if that was the case, since "Boost gauge" isn't very specific. As for turbo lag, it's...
Edit: I'm a dummy who didn't realize I already made a similar post. My bad. At least I have more to add in this one. (Sorry in advance for the...
In response to the wheel offset, I know it's possible to already change the hub offset, but quite often, it's not enough. You can have rear wheels...
This is just a list of a few things I'd really appreciate being added to the game, some of which I'd assume are fairly easy to implement (others,...
Turbos. More specifically, I'd like to see the turbo logic (and customization system) revamped in the future. I only have experience in daily...
The FCV seems to have an issue where the ESC/TC systems still use the brakes to stabilize the car - Even after they have been removed entirely....
Alright, round 2 of my bug list. UI/CEF: Digital Airspeedometer app incorrect height (slightly too short). New UI app management tool is in the...
Coming from someone who used to drive around in the original Gridmap all the time, I have to say: I actually don't like the remaster. Usually you...
I've noticed loading times are much longer (vehicles, levels, everything) with Vulkan. Also, there may be less micro-stutters, but there is a ton...
That's the thing - In a lot of cases, it didn't. During jumps, the engine takes a very long time to becoming starved of oil. In most cases, that...
Here's a list of a bunch of smaller things I've noticed with the update (I'll include previous bugs I've mentioned for convenience). Vehicle...