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Hi. Sorry for missing your previous post. Everything you have done is right but we currently don't support multiple lanes in bidirectional (non...
You are absolutely right. Thank you for looking into this! :)
Hey, guys Could we have some more details about this issue. How can we reproduce (AI settings etc.)? A video would also be helpfull I guess if...
Hey DrPeeTree, if you want an AI vehicle to do laps on a track follow this post. For further clarifications you can also go through this post....
Hey bob, after making changes to a map and reloading the game engine (cntr+L) so that the changes materialize, you have to reload your vehicles...
Hey Bob, sorry to hear you are having problems with this feature. Let me say that this feature is work in progress and it has not been...
Hey High Def, could you please send me in a pm the mod with all the changes you have made so far. Also which scenario from your mod is that...
Hey hw, contrary to what it says in the wiki (which needs to be updated) manual mode does work through the AI app, albeit for simple paths. To...
Hey specht, here is perfectly fine. So the problem is that you got the waypoint names in the wpTargetList table wrong. For example there is no...
Hi enforcer, take a look at this thread. If you still need assistance after going through the above let me know :)
Hey Daniel, you can manually specify the exact path (along with other parameters) that you would like an AI vehicle to follow by using the...
Hey Daniel :). What is it that you would like to achieve?
torsion you are absolutely right on that. May I add to what you said "based on the road centerline" + the road limits (i.e. node radius). Just for...
Hey, :). Have you tried raising the "Risk" parameter in the AI app? Max it out and see what happens. The higher the "Risk" the closer to the...
Fontan75 thank you very much for your very constructive input. It often happens that when we are refactoring our code some features may be...