Separate names with a comma.
well, by saying this you made us think there are surprises, which is a spoiler imo. :D
from the devs: "We are currently porting our game engine Torque3D to OpenGL, then to Linux and then to MacOS. The OpenGL port is nearly done. :) "...
So, is this truck going to be finished now?
you forgot to mention it's in the blog too :D
http://www.beamng.com/threads/4372-BeamNG-Car-Advertisements?highlight=car+advertisements you could have posted it here^ so that these things are...
Yeah, but what are those guests doing here? This is strange. - - - Updated - - - It's definitely building up the HYPE tho
I feel that this thread needs some rodents. This is Yperit. [ATTACH]
Any estimated time when that solution could come ?
OK, I'll start. [media]
That's the problem :D:(
Isn't that vibrating caused by collision of detached car parts? And the cars are quite too wobbly even during the crash, although, yes, it happens...
Those particle effects look terrible IMO. Isn't there a way to disable them? It would make a lot of videos more enjoyable if disabled.
dat Moonhawk! Simply amazing!
AAA can be anything (anything that is supposed to do AAA games ?). To give my two cents: this terminology sucks, if soft body is anything from...
AFAIK qHD means quarterHD which is 540x960, I think you meant QHD (QuadHD). This marking thing is pretty silly IMO.
Nice! I see only one problem: this is already on BeamNG FAQ :D
My name is Samuel. "samsuck" is actually from Samsung hater's slang, I couldn't came up with anything better so why not? :o
Gabe posted it in 'Vehicle suggestions'.
As far as I know it's been confirmed that dynamic reflections are planned. I'm also looking forward to it.
I thought it's caused by broken beams, but that's just a guess , I'm also wondering what causes it.