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[IMG] I've been working with the BeamNG shaders to create volumetric clouds. These are real, hard-coded volumetric clouds, and they don't use...
I want to make a mod for BeamNG, but it will require a high resolution output. This output will be utilized by another program, so I just need to...
I'm trying to make a graphics overhaul mod for BeamNG, and I'm wondering if there's a way to recompile shaders without deleting the cache and...
Just a little preview of what I'm making :) [IMG]
I decided to port Yoshi Circuit from Mario Kart Double Dash to BeamNG! Some textures look off/reversed due to some triangle import issues. Not...
I've started working on a real-time 3D JBeam editor using Unity a few days ago. So far it's going good. I plan to finish and release this....
Update day 2: [MEDIA]
My very first BeamNG prop :D (I've wanted to do this for years) [MEDIA]
I'm trying to edit a datablock, and I can't seem to figure out where to put my .cs torquescript file in order to get it to execute. I tried...
You guys have made a gaming dream of mine into a reality. I love you all for that, no seriously, thank you so much. I've been watching this game...
First of all, I want to state that I did not make the image that is used for the skin, I simply found it on google images and put it on because I...
I decided to make my own skin for BeamNG, and since one of my very favorite vehicles is the Sunburst, I made a what I call "Blue Splash" livery,...
This post has been solved So I've made a simple cube jbeam based off of this tutorial here...
There are two things I have to suggest here; First of all I think it would be nice if the turn signals had noises like they do in actual vehicles....
Since I have updated to the experimental build, the Gavril Grand Marshal's mesh hasn't been aligned up with its nodes & beams. The console shows...