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If you are certain bloom is enabled, then it might be a conflicting mod. There is no 'crazy' or custom implementation of glowmaps in any of...
This is because you don't have bloom enabled in the graphics settings. You've commented this on a few of police mods now. You need to turn that on...
I suspect you can actually get around this with another gearbox controller modification. A lot of what people say is impossible is certainly...
Actually it is really easy to make a hybrid. Making it function like a real hybrid and taking care of all the edgecases is what is the problem...
It is definitely possible, but would require an extensive redo of the gearbox logic, much like Arcanox has done. Furthermore, implementing Arcanox...
Looks great! Feel free to reach out if you need any help with anything.
- Fixed materials linking to the wrong file, making the mirror lights errornously green.
Major changes this update. Sunburst: - Added Sunburst to vehicle roster - Adopted new ETK800 file structure, so it should be roughly the same...
What exactly do you need? If you have a roof accessory model and you just want to add a jbeam like the one in the picture, why don't you just take...
Single bug fix. Van: - Fixed lack of main.materials file dependency in "/common/pickup" for the mobile police station skin. This bug caused the...
Major update! This update sees several additions, namely the Roamer has been added, and the van has had it's cargobox fitted with LED lights....
I have now uploaded the wrong file a total of 3 times. I apologize for the confusion. Changelog: - REALLY fixed van fender lights this time. -...
Uploaded correct file this time.
Patchnotes: - Van: Fixed front left and right flashers not being attached to the fenders, but instead were stuck to the body. - Van: Added...
Changenotes v0.94 Added van indsatsleder (Police commander) and unmarked skins Changed jbeam structure for van [ATTACH] [ATTACH] This is a...
I appreciate your honesty and input. I am doing the same thing you are, applying my knowledge to what I am working with. I really wish the devs...
But this in particular is where I start to wonder whether there is more overhead to a single calculation on the GE or the vehicles, because in my...
You are right, this might indeed be the XY-problem. In the JBEAM of a vehicle, you can set functions to props and flexbodies that make them do...
Then I don't understand how your implementation solves my problem. I need the camera vectors in the vehicle lua, I don't need any vehicle data in...
Where my confusion lies is in the global scope of the GE. Global scoped GE tables can be read iterated over in vlua? In that case, there is...