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I'm surprised there are not more posts on this. My level (4096) is not workable with this problem either. The lag causes random bits of terrain to...
I've been wondering about this for a while because I've got a very detailed base map but still waffled textures. But reading your comments I...
This appears to be a trade-off with the PBR pipeline. Or else the devs still have improvements coming on this (I hope). I've found that messing...
It was a leftover from Torque 3D but you can still see the option in Cliff, maybe others that have not been updated. It's turned off here but I...
Trying to update to PBR terrain (without side projection) this is what I have so far. With fifteen layers for each material, I guess I was hoping...
I've been experimenting with this and it seems to be mainly for distance but an unfortunate side effect is--like you say-- that it muddies good...
On this last screen shot it shows 4096 and the base is set to 2048. These definitely need to match. But on your first pic they do so.....? Only...
Still working on updating one of my favorite WIP maps to the PBR terrain and I have a question about the settings for Macro Distances. Does the...
Your base mapping scale should be the same size as your terrain map--2048, or 4096. Also, I've noticed that the roughness map affects the edges of...
I would like to see the side projection button on terrain materials reinstated because very steep terrain stretches the texture and looks very...
I can't find the 'side-projection' button anywhere in the new materials. I used it for my map with very steep mountains and when I try to update...
Got it - thanks for the clarification on that.
Sounds good - but I can't have these modifications as part of the self contained zip file for sharing then?
I have modified the particles.json file (beamNG/lua/common) to add a snow ground material that kicks up like mud or sand. But when I update, this...
When I plunge a car into water it typically sinks like a stone to the bottom where the tires all pop assuming from the depth. When I set my water...
Thanks for the idea. I tried what you suggested but no luck, but using the same logic I deleted my end planes (effectively making a tube) and it...
If I export a mesh road as .dae and re-import it into my level it works fine. But when I build a custom bridge in blender (using a simple modified...
My experience: If it tips (not necessarily all the way over) momentarily, the blue smoke stays and it dies.
I'd like to know how to set up animation with terrain materials - mud and sand. I'm using materials copied from Grid Map - they look the same but...
Thanks for the response - I think it was the 'play on add' checkbox because all my sounds are behaving now with that turned on.