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I've noticed a lot of duplicate functions while reverse engineering. I'm trying to develop a graphics mod and need access to the vertex, index,...
The function BeamNGVehicle::buildExportPolyList seems to be returning incorrect values/not returning all values for flexmesh parts of a vehicle....
They have fixed this in 0.37. Just as an aside, I'm curious why the compiler decided to turn n * 8 into (n + n) << 2 (instead of n << 3 or n * 8)...
In order to find the bug, I created a buffer and set a watchpoint on the buffer using GDB like this: In the console, I ran (assuming there is...
There has been a regression in the GPUMesh uv1Get/uv2Get functions which cause the GLTF exporter to export 0, 0 UV coordinates for half of all...
Seemingly, the game isn't loading any Vulkan extensions required by the OpenXR runtime. The issue from a while back where VR wouldn't work with...
The game works well on monado with valve index. I recommend envision as it was super easy. The only issues I have are double vision for the UI...
Flatscreen works properly but native VR with steamvr 2.5.2 and Valve Index on Nvidia freezes. I tried vulkan debug but that didn't show anything...
VR also doesn't work on the native Linux version of the game because it doesn't load the VK_KHR_external_memory_fd, VK_KHR_external_semaphore_fd,...
I could make a draft pr for proton-ge to have the patch reverted and then have them merge it when v0.32 comes out, but I will make sure to have...
Here are the logs when using an unpatched version of proton that stops VR from working: 0.00144|D|logging| -- Log started - v 0.31.2.0 - x64 -...
It seems like the game didn't have enough time to write the logs because of a steamvr bug which caused the game to be killed, here are some logs...
I think VK_WINE_openxr_device_extensions just needs to be added to exceptionExtensions so that BeamNG doesn't just refuse to continue if it isn't...
My patch has now been merged into Proton-GE so VR should just work on Linux using version 8-26 and after.
I get this issue too, it seems that beam has some issue with loading extensions as I had to patch proton to make it not request extensions for VR...
Changing return reduce_avg(samples); to return reduce_avg(samples.values); on line 33 of shaders/common/downsamplerCS.hlsl in the game...
I was able to get VR working on Linux through Proton by editing some of the code of Proton. I have written more detail about the process and I...
I am using Linux and with both wine and the native linux build, I can't activate VR because I am getting errors related to Vulkan extensions being...
I tried VR on the native Linux port and while it would instantly crash when using steamvr, I was able to get it working when using monado. The...
There is a game crash seems to be caused by a shader compilation error (im on Nvidia, this is different from mesa driver crash) when loading in. I...