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Sure, what would you say is a "normal-ish" car? It might take some time though because I am kinda busy at the moment, but it will happen.
Great idea, i'll start working on it
Thijs Hof updated Deadzone [Trains already on tracks] with a new update entry: Compatibility update Read the rest of this update entry...
This update makes the map compatible with BeamNG version 0.21.2 and adds some other changes. Changes Fixed missing grass textures Added a...
I'm working on it, your shot was worth it ;)
I just noticed that on a map i'm working on the forest floor texture is not loading correctly in certain "Chunks" why is this happening? I havent...
Thanks! I did not know a lot about performance this definently helps. :D --- Post updated --- I didn't notice that, thanks for giving me a...
Thanks for your feedback, great to hear the trains are appearing for you, I was concerned that they where not working for anyone. I will start...
I used the 9th (clear terrain) tool in the terrain editor, you can use the 10th (restore terrain) tool to restore it.
What changed? More room around the train track allows bigger trains to drive around the whole map. Whats new? Trains are now prepositioned on...
Thijs Hof updated Deadzone [Trains already on tracks] with a new update entry: Trains! Read the rest of this update entry...
Can you please tell us something :D, does it have to do with ai?
Does anyone know what a NavMesh is, when and how can it be used.
There are no textures... Show us what it's supposed to look like and maybe I can help
When I import it it's just white, what is it supposed to look like?
As said in the description, the subway mod currently doesn't work, on any map. :(
Changes: - AI drives correctly over the 9km straight road - Fixed missing textures on ramps and bridges - Added multiple spawn points
Thijs Hof updated Deadzone [NEW 9km straight road!] with a new update entry: 0.11 Fix Read the rest of this update entry...
Its not on the forum, you can download it here: http://chris-lucas.rf.gd It used to work on the tracks but for some reason it stopped working for...
Thanks for your feedback! The floating lightpoles are my fault and will be removed in the next update, the trees are there to hide the end of the...