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This is an issue that has frustrated me ever since I started creating and modifying configurations for vehicles in this game (quite a number of...
Hey @LucasBE , I know you've gotten a lot of hate for this mod because it's paid and it still needs some more refinement and features (options /...
Thank you! The quick solution works well for now
I just tested again and it seems to work but only for stock police configs where I don't change anything. If I try to change the livery, give it...
--- Post updated --- I've already tried verifying my game files and running the game without mods, the issue is still there. Thanks for trying...
@Fluffy Panda Just letting you know that I posted my support ID in the thread. I haven't heard from anyone in a while.
Hi, Sorry it took so long, here's the code: 115627
I'm reposting here as suggested by https://documentation.beamng.com/support/reporting_issues/ Hello, When using AI traffic mode with police cars...
Hello, When using AI traffic mode with police cars that I choose myself (by spawning in a replacement), police don't give chase anymore. This...
Absolutely fantastic map, and one of my all time favorite additions to BeamNG! There is an annoying problem though: when there is an overpass,...
A massive star obiting a massive black hole dies and creates another (massive) black hole. If these were close enough together, what would happen?
here are some basic things to try: 1. change to higher settings 2. delete the whole cache 3. reinstall also, can you post some images? that...
That's good. Your computer doesn't have speakers?
Re: Aerobatic Aircraft (Name Pending) I'm excited for this. May I recommend you keep the fancy smoke? BTW, what map is that in the last picture...
Re: Lexus??? probably forever :p
so... Europeans hate American cars and Americans hate European cars? huh.
Heh heh... Reminds me of that little car in flatout 2 :D
I tried running cleanup.bat and deleting the mods from the cache, but nothings working. When I check the integrity of game cache, it says that all...
You have the stable version. I could tell.
Will reinstalling BeamNG fix this problem? Just checking before I start