Separate names with a comma.
I spent some time today doing some tweaking to the Bolide. This WILL REPLACE any current Bolide you have installed, so make a back up please. It's...
Another couple of really old projects of mine. These maps were originally from NFS: Shift, but were ported to rFactor. I then ported them to...
As some might say, FINALLY a public release of my Datsun. I haven't touched it in a long time, months probably. Few things still need work on it,...
Inspired by the one started on the forums, I decided to do my own. I still have some loose ends to fix, but as a whole, it's ready. CREDITS:...
I was looking for a relatively simple, quick mod to do to spice up the vehicle selection a little bit, and Mythbuster gave me the awesome idea to...
A few others and I were discussing a fun, friendly little competition to try and inspire some creativity in the community. The idea is, you build...
I think it's finally time for a version 1.00 release. I originally made the node and beam for Rigs of Rods using the editorizor. I decided to port...
This is a map I've worked on for a while. Started as a decent rally loop on a 2.6x2.6 terrain and then I kept adding and adding. Progress has...
Straight from the world of RoR, here comes the first ever school bus in BeamNG. I bring to you, the 2013 Busfag! I request that no one mod/edit...
This is a made-up race car/track day car that I've been wanting to try for a while. Going to be super light, employ downforce, and have a few...
Just thought I'd make this thread to show people the differences in the Jbeams versus truck files.
Alright, after some down time from this mod, I've updated the tires and fixed the ingame parts system I think. Rear steering is now option.