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Or in other words how should I modify these scripts so that only player vehicle can activate them? The triggers are supposed to turn daylight on...
Notes during making parking spots to Las Colinilas de Vapor mod (may contain huge user errors): - Shift-Drag to create new spots does not work,...
High radius (>500) grass used to appear smoothly from a distance, now in 0.26 it pops up block by block. I tried tuning the values (including the...
v3.2 - parked vehicles update [ATTACH] Attached below is a pre-repo test version of the map. It took some file jury-rigging to make it work on my...
The minimum road width seems to be 4.5 for T-Series and 4.8 for buses to spawn and drive in traffic. Is there a way to allow them on all AI roads...
WIP alpha version 8x8 km open desert map. This started as a suspension test terrain for desert trucks, then it has been serving as my world...
Non-dynamic reflections would look better in darkened zones (tunnels, caves) if there was an option to override the globalEnviromentMap with a...
Choo choo, here's a small addon to the track pack https://www.beamng.com/threads/mappers-resource-functional-train-tracks.27094/ The old railroad...
Editing and re-saving a time trial changes the selected difficulty one step harder. Selecting Easy (24) in editor turns to Medium (37) in game....
Is it coming or already possible? The new gravel_wet for example. I like how it sounds but it emits gravel spray and dust. I'd like to change the...
Mentioned here under LOD meshes: https://wiki.beamng.com/Creating_static_objects I tried it on conveyor supports and ind pipe bridges (Industrial...
Is there a penalty for having too many, or does the game automatically limit them to maximum amount it can handle? [ATTACH] My map runs fine with...
Would it be possible? Instead of placing many zone blocks and tricky portals between them, twisty underground paths could be zoned with one bendy...
This mod adds options for brighter headlights and less-flaring light bulbs for all models. Includes one config ready for a night drive. Part...
Laid back trailing in the woods surrounding the ETK Center. You can visit the castle and windmills with most of the vehicles. The basic terrain...
From useless peek [ATTACH] to tactical evasion vision [ATTACH] 1:36 - 2:00 [MEDIA]
Is there a setting for realistic speed of sound/volume/pressure? I want to see an object dropped from the sky hitting the ground in the distance...
Transparent blocks, maybe triangles/wedges for nicer shards, stacked like cinder block wall prop. Thinned down to the limit of (apparent) spiking...
Garage workbench where you scribble a short description of the car. Meanwhile the generator takes a thumbnail snapshot, dynoes the vehicle and...