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I just built a new PC. It is currently running Windows 10. In order to start the game, I had to update DirectX. Now, when I try and run the game,...
Both of these mods are over a year old, so I wanted to bring them back to life by updating them for the newest version of BNG. Here are the...
(See diagram) I'm making a Jbeam for a platform. A car will be dropped onto the platform from a random height. Here's my question: which design is...
I just tried to update to the Pre-Race Update, but the updater didn't seem to work. I downloaded the ZIP containing the update, opened it, then...
I've been fixing a bunch of problems with my VW Golf mod. One of the issues I dealt with today involved the rear rally wheels not working in the...
This is a step-by-step tutorial for adding materials and textures to a model for BeamNG without using UV maps. UV maps are, by far, the best way...
I just wanted to know which lights turn on when. I'd like to know: -Which part of the light is the turn signal? Does the entire light blink, or...
Original Bruckell Moonhawk: gabester Offroad Tires (currently used without permission; will ask before release): dkutch Nonsense: 0-60 I've...
Credits gabester: original Bruckell Moonhawk me: customization and skinning I decided to revive and finish this old project. I started it a month...
For the past month or so, I've been working on my VW Golf project. Unfortunately, my complete lack of experience with Blender has made that rather...
I'm trying to create my first mod for BeamNG. I have an awesome mesh, but the textures are pretty dull. Due to my lack of experience with Blender,...
[ATTACH] ORIGINAL RELEASE: When I started this project a few months ago, I had no experience with BeamNG content creation and minimal skill with...
I have a truck mesh in Blender, and I just finished separating all of the parts. When I tried putting the mesh on the D15 Node/Beam structure,...
Credits Original Car: Gabester Skin, Material Editing: 0-60...
I'm currently working on a mod for the Civetta Bolide. Rather than replacing the original car, I want to make this mod separate from the original...
This one really bothers me, since it was a feature I wanted to experiment with. When I first downloaded the game, I was able to move cars and...
I've followed the wiki as accurately as I could, and used the Driving Force GT input (by Michael Wittman) as the input map. It still doesn't seem...