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Sorry for the late reply. The framerate is about the same but it's much smoother with vsync, 58-75fps on 4K+FXAA or constant 70+fps on 3200x1800+MSAA.
He has an i5-4590. The most overclocking he'll do is raising turbo bins in XTU.
Huh, the gauges never broke for me. I probably haven't crashed it enough yet...
This. You used to be able to launch manual cars like automatics with the old clutch assist simply by brake loading. Don't quite understand the...
Getting some pretty bad results for some reason, maybe because I have ~30 tabs open at all times. Left is Ryzen 2700@3.8GHz + 16GB 3000CL16, right...
The car has a roll-cage inside :) The gauge thing has been like that since forever.
Press CTRL+W and select manual transmission. Go to options - graphics - postfx - SSAO - general - set quality to high
Playing without VSync makes the game very stuttery for me :(
My game reverts to 1280x1024 every time I choose to fullscreen it, this is very annoying as changing the res takes 5+ secs and I have to do it...
From 170MBeams/s with an X5650@4.7GHz to 220MBeam/s with a Ryzen 2700@3.8GHz, unfortunately waiting for my water cooling bracket to come in so I...
Pretty shitty result, but bananabench has always been very inconsistent for me, varying up to 20-25% between runs. If RAM speed matters that's...
Getting some pretty bad results for some reason... CPU load never goes above 70% on average across all cores. Went from 4 to 4.4GHz (10%...
Check this out: http://pcpartpicker.com/p/y9hLVn $600 so relatively cheap, you got a quad-core Intel CPU you can overclock later if you need to,...
How do I revert the updated torque curves? When I enter torque values into the engine file, I want my crank tq to be exactly the same as the ones...
From 63.3 to 95+ after the last update, a 50% improvement...
Why am I getting such a low score? EDIT: Looks like it's consistent with a 980X@3.975 getting almost the same score... :/
Latest Steam version, alt-tabbing or setting it to Windowed mode causes this problem: Errors/-2005530516#D3DERR_INVALIDCALL Just playing it works....
I have a different issue now though - fairly weak engines seem to be pretty much powerless, a 110/135lbft engine in the pickup makes it barely go...
Alright I finally figured it out, everything works now.
Jbeams and the engine. Okay, I think I figured it out, I should edit the files in BeamNG.drive\content\vehicles\, right? I suppose I can unpack...