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I use hacked up versions of the vehicle group files that aren't compatible with the standard stuff and need to be done in specific ways to get it...
This should work fine, not sure why it wouldn't. could you upload the latest beamng.log files from the 0.35 folder and give any extra info on any...
Try with standard maps, this is probably an issue with modded maps not having any ai roads set up Never heard of this and shouldn't be possible,...
Works perfectly fine here, would be useful if you actually described the issue so I can even attempt to help
Sounds like an issue with your game, this mod doesn't and cannot touch the actual code for the ai driving at all.
I think it'd be technically possible but probably won't happen, they're very arcadish to the point where they probably wouldn't be much fun in...
It just uses the delete all other vehicles functionality, should be the same as the stock traffic tool since thats where I grabbed the calls from....
It still works perfectly fine for me and nothing should have changed in that regard so I'm not sure what could be the issue, only possible fix...
Yakuza 5 has multiple unique city maps not found in other games in the series, those being set in Fukuoka, Nagoya and Sapporo in Japan. Usually I...
New one released, the aforementioned Yakuza 5 parking area map. [IMG] Has custom PBR converted materials (thanks @Car_Killer), night lighting and...
Just posted an update, no new content but has an updated spawning system that solves ram leaking issues as well as fixing hackjobs that could...
Yeah but they're not priority atm, I'm not sure how well the AI can drive them and large amounts of them I can easily see clogging up roads pretty...
Yeah unfortunately you simply don't have enough dedicated vram to be running this sort of map, anything ported is much more vram intensive than a...
Idk it's not finished yet
What are your pc specs? these maps will need higher amounts of ram and vram compared to normal maps usually
They're fine to be in the same mesh part, the vertices along the edges between two glowmaps just can't be physically fully connected and merged to...
I've already been doing this since the thread was made [ATTACH]
All of those already exist in the mod don't worry
Been a bit but there's now 3 new maps released here, all from Infinite Wealth and some of my favourites yet :) [IMG] [IMG] [IMG] All downloads in...
Slightly forgot to post progress here for a while since it was all just singular additions every now and then but it's built up since the last...