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Gavril Durham is one fine modded truck. I wish beamng would get it's own medium duty truck or adopt this one as the quality is on par with...
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Beamng looks so good now, all vanilla but tweaked editor settings. [ATTACH]
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With a little tweaking we got some excellent overcast weather for those loney days on the track. Currently the sun strength is not tied to the...
[ATTACH] Playing around with night settings more.
[ATTACH] Spotlights have this weird rectangle visible in the cone of light and scales with how large you size the spotlight, almost like it's...
[ATTACH] Just messing around and thought this looked cool. Had to fight the editor to get it this dark.
Something feels off with v0.23.1 nodegrabber. It feels really rubber bandy and not like it used too. It's hard to pull objects without them going...
The game runs really well for me, I can spawn 4-6 cars before noticing bad performance but when I drive into dense foliage my frames DROP hard. My...
You could technically have every spawned vehicle have dynamic reflections but the render engine only renders ONE real-time cubemap. The...
I have same issue, I can tell it's trying to open because the game window lags for a split second while I press it.
I really hope devs would consider linking the cube map/reflections for trucks and trailers as they currently don't and look weird. Click the...
Deep cleared cashe and everything works great. I just want to confirm that glass transparency issues remain from previous versions, hopefully now...
dangit, next week confirmed I guess... , _ ,
[ATTACH] First day on the job.
Comparison GIF Click to see [ATTACH] Bruh, PBR is a game changer. Look how on the car surfaces it catches different building materials in the...