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Anyone else seeing this? Free roam runs smooth, but scenarios show a significant performance hit, especially those in the heavy rock areas like...
In the sand pit trails of Johnson Valley the AI slows down a lot every time it hits deeper sand, much more than it needs to, even if it's driving...
There was a change done to this that affects even older vehicles like the Hopper. Now the transfercase and range toggle keys do the same thing,...
Now with the added Johnson Valley, it highlights the limitations of the soft terrain physics in BeamNG, especially how shallow these terrain types...
The newly introduced hydraulics behavior isn't quite right. It's correct for engine RPM to go up to power the hydraulics to lift the dump bed,...
It looks like a low-resolution dark spotty filter applied over the screen. This wasn't the case in older versions (0.24 and earlier if I recall...
The line dividing the travel directions should be yellow, even in cases where they are separated by a median. The white makes it look European.
This used to work better in 0.24. Now fleeing AI no longer tries to avoid traffic. Just plows straight into other vehicles.
As I mentioned in the general discussion, the new AO is much too dark and it's made me turn it off....
In 0.25 it's way too heavy on vehicles. There should at least be an option to have the old AO. I'm not sure why anyone would like the dashboard...
Dust looks fully lit even in the shade.
It's an issue that I first noticed several versions ago when the tires got a visual update but it's probably always been there. After you stop...
I guess this issue has been in the game for a long time, but hopefully it's on the TODO list. It would be nice if the track and tire widths matched.
I'm not sure if this was done on purpose, but I think this is my least favorite dashboard, with the speedometer being almost unreadable. The...
This has been a minor annoyance for a long time, that the driver view camera zoom which is a FOV modifier shares the same keys/buttons with the...
And not just the first time. Every time a new game session is started, the first time this menu is brought up takes unusually long in 0.24. It's...
This has been happening since the previous major version and still happening in 0.24. On some vehicles that have interactive parts such a gate...
Verified with all mods disabled. 1. Change post-process quality from custom to high. 2. Ensure anti-aliasing is set to SMAA and grass density is...
Is anyone else seeing this? The starting positions don't work, for example I select to spawn at the campground in Utah, but I get spawned at the...
Nice update today, but I'm a little disappointed that this fairly modest request is still not implemented after several years. The support for...