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I don't think that's a bad idea, but it would take lots and lots of memory
The problem is that if you wanna load a car just when you hit it, the game is gonna freeze like when you change a part or spawn a new car.
very interesting indeed C:
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but we already have fresnel on water, why isn't it possible on any other object?
that's what nadeox said [ATTACH]
It would be great if fresnel was be an option with it's value, so all the old materials have the value set to 0 so they won't look wrong
You can't escape the civic [ATTACH]
I'd love a K car of any kind in beamng C:
you mean keisatsu?
I know, I looked at different tracks to make this one
I may be wrong, but I think realistic cracking is not possible with the current physics engine :C
I would make the terrain in a separate program and then import it into beamng
I don't think so, since we have levels like endless highway or ssrb
very nice C:
I think you can already kind of do it using road priorities
I changed the LODs to a single object and it works fine, but it doesn't seem to apply to forest elements
nice idea, I think that would be possible, since we have tanks C:
At least I know it's possible C:
I would like my objects to disappear at a larger distance, is there a way to do that?