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Ok, for future Googlers... A vehicle controller can be very similar to a simple lua, but can be called differently by the game engine. Put...
Not the best way? Sounds about right haha :-) in my defense, I started working on this just after custom lua was implemented... That's great,...
It's all currently in a vehicle .lua, within the updategfx function - much of it is fine at low speed, but the central 'steer this much to stay...
A rather long term project... Implementing a motorcycle, balancing through steering the front wheel. It works nicely on gridmap on my machine, but...
I'm having trouble with some vehicle lua, which doesn't get called often enough on some maps/settings (50fps is ok, 30fps is marginal). As...
Ok, still struggling :-( I can get rotators working with shafts (just set the output of the shsha as the rotator name), but can't seem to get it...
Thanks, Can I override that .lua for a specific vehicle (what should the directory structure of the mod look like?) I suspect using that lua...
Is it possible to 'adjust' the algorithm used to generate pressure wheels, or to 'hard code' a wheel into a jbeam? I'm trying to make different...
haha yes, that's what I'd been thinking of so far, but it needs additional control lua as the displacements involved are relatively large. Good...
Is it possible to apply a force instead of a displacement with a hydro? Or alternatively, is it possible to apply a torque to an arbitrary set of...
doh, getting confused with jbeam and lua... Awesome, thank you very much, that bit is now working. Give me a few days to write a better...
That's classified:p Basically, I'm trying to create a motorcycle. Or rather, I've created a motorcycle, and I want it to stay upright. If I can...
So, we can use some data from the engine in our vehicle lua code, but I'm struggling to get some data I need. It appears the data is available to...