Separate names with a comma.
It's a dead feature I tried to make a while ago, there is nothing attached to that in the code
Hello, unfortunately it is not fixable at current time due to how the game works The mod uses the "Torque3D" audio engine but BeamNG uses fmod...
There is a video and text tutorial on the page Text tutorial: First step open the sirenmod.zip file and go to presets, duplicate the .Default.json...
It's a bug
While I think this is a really good idea I don't work on the mod anymore, if anyone is willing to do it and give me the code though I could push it
I haven't tested the mod with the new update but are you sure you didn't bind a control incorrectly?
- I completely removed traffic support as it seems to cause random issues - The mod should no longer break on update but traffic won't use the...
Mh I'm not sure what's up with it, I would need to test again on my side by downloading the zip from the repo to see
Hello, I'm not sure what could be wrong, you updated the mod in the repo manager (and restarted the game)? I have no issue with traffic on 3.5 I...
Fixed traffic issues with recent updates Traffic and sirens should work properly
Hey, thanks for the feedback, I stopped developing the mod unfortunately but it indeed could be nice
No problem for me
Hi, I'm sorry I stopped BeamNG mod development for now, I spent a lot of time of it and it had to come to an end That being said if anyone wants...
I think it made a 1MB difference, it wasn't from me, someone made a PR on Github I merged it without thinking that people would modify the mod
You just need to auto indent the file, it's like Json --- Post updated ---
I'd suggest the following then: First make sure you use the latest version of the game Then uninstall all of your mods and clear the game cache...
Hey, have you tried to follow the red text on the top of the post It's either that or a another mod conflicting
No you couldn't find it because it's not approved yet, once the forum moderators approve it it'll be available to everyone, happy holidays to you too
Hi, the fix was posted on the repo, it's pending approval, if you can't wait here is the fixed version:
Fix for BeamNG v0.31