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Thank you for all the info :) It helped a lot @fufsgfen, that additional bit about the headers and also the part on group declarations couldn't...
Quick question. I can't find it even after reading through a dozen or so jbeam files... Say a jbeam has 2 or more node groups (or beam groups or...
I'm impressed!!! I had no idea the addon was even usable yet! In my head, it's all just theoretical. Thanks a lot for sharing :) It's really...
I didn't know that actually, thanks for adding it :D I'm not very well acquainted with vehicle engineering or related fields, so I can't...
That's a very detailed explanation, thanks. The trouble with L-Beams in blender runs deeper though. Data has to be attached to a data structure...
Using vertex colors is a good idea. However, I'm not sure if it's possible to have one node be a part of multiple L-Beams. Since one vertex can't...
That will surely come in handy when I eventually tackle L-Beams. I appreciate your help really. For the time being though, I'd like to get this...
They sure are an odd bunch, the L-Beams. I don't see a way to represent them conveniently in Blender's data structures yet. Manually managing a...
Different beam types except L-Beams now supported in the export. I'm staying away from the undocumented properties for now. I'm now experimenting...
Perhaps you made an error installing it to the addons folder. Or you had the addons tab opened before you copied and did not refresh the tab after...
You'll find it in the N-Panel. With your cursor in the 3D viewport, press N to show the panel. There should be a section for BeamNG. Edit: It...
The way it currently works is that you provide a set of prefixes. For example, mid for the middle vertices, r for right vertices and so on. Then...
@fufsgfen, Ah I see... So node names are used across different files. I'll need to find a way to maintain node names then. And I can see from...
@atv_123, Thank you for that deep insight. My approach to the import procedure does not account for restricting access to certain parts of the...
I can see how that would be very time-saving. I'll prioritize import next.
Yes, you'll have to download the zip file and install it. One way to do that is to extract it and copy it into your Blender addons folder. Then...
That's interesting. It shouldn't be too hard, but a little time-consuming. It's essentially the reverse of the export process. I could begin work...
Sure thing. In the mean time, here are some screenshots. [IMG] [IMG] [IMG] So it's basically just an interface for creating jbeam files from...
Hello, I'm new to the community and never actually used BeamNG drive. I was once drafted to develop a Blender addon to simplify content creation...