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Definitely a 2001 Toyota MR2 in yellow as pictured. Because: That's the same car i have. :cool:
Right now the engine does not calculate air density meaning wings will not generate lift, and there is no concept of terminal velocity. (drop a...
Easily readable on my 1440p screen...Easier and more accurate to read than a analoge speedgauge. Hey, I also use purely the metric system but...
Just go into debugmode #1 and you have km/h down in left corner. It's not hard to convert from mph to km/h on the fly or increase texture quality...
When you start the game there is a sign with messages. I assume there might be some hint there when a new version is released:)
How to turn of vegetariation F11, select object named Grass and similar and press "DELETE" button. Sometimes it is hard to find, zoom out and...
Lol, good luck
Re: BETA/WIP: 2004 Campbell Moonbuggy This car is awesome with the CLiff. Just move spawnpoint to the bottom and decrease the angle of the slope...
Hello It seems as there is no terminal velocity with a constant gravitational force. In other words, you can have cars freefalling and reaching...
Hehehe, thanks guys :)
Turn on the Debuging screen #1 and you can see airspeed for comparison. ( do note, airspeed is in Km/h, speedo is often mph)
I understand what you guys mean, new video made:) Thanks for the input. If you look on the wheel damage and cabin damage i still think it is a...
I'l make a new video with a more accurate crash;) 10min please
It might be hard to reproduce accurately, but can you make a video and upload for comparison? Then we can all have a look at it
Hello I've been playing and enjoying BeamNG for a day now and from my observasions the cars seem to be very strong so i did a comparison to see....
It seems you can't stack cars on top of each others. I tried to build a tower using the editor and they just bugged trough the roof.
oohhh, I look forward to doing some virtual caravan trips (like they do on top gear ) :)