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Hi, thank you for your response. I checked some scenarios, and I saw that the JBeam property match to the vehicle type (like JBeam = "hatch",...
Thank you, it seems to work fine --- Post updated --- Hi All, maybe an additional question: I observed, that pressing the keys, increase the...
Hi, I would like to change (permanently, not only when I drive) the car in a capamain's scenario file. The official content deploys a "driver...
Hi, any suggestion how to solve this issue? Is it even possible to develop new item and include into powertrain?
Hi, A short video about retarder (don't forget, there are many types of retarders) [MEDIA] Moreover, I don't have to many experience in BeamNG,...
Hi, We, at the Simhouse would like to to add / implement a retarder and add it to one of already existing power train (e.g.: one of the T75...
Hi all, how can I add a new (generic) element to the powertrain? I want to implement a retarder and as I understood, it is a generic lua script...
Hi, I have a BeamNG.Research and from my "gaming" BeamNG.Drive, I have copied the contents, both the "levels" and the "vehicle" folders too. I...
Hi All, we use BeamNG resource for driver education purposes. The question is: is it possible to create an infrastructure (like a webservice +...
Hi! Thx for the reply. Well, even is they are physical objects, they can be suitable for me. What I want to reach is to "place / add" them to a...
Hi All, I wanted to place a car and a traffic cone as static object into one of the official terrain (Utah, CLiff, whatever), but my problem is:...
Hi, I am really new to BeamNG even to the gaming / racing to. I want to modify a bit some terrains or create new one. As I understood it, if I...
Hi, basically, the end usage is not personal use only, but it will be used in driver training without uploading it. Can somebody point me an...
Hi All, I'm new to BeamNG and I plan to create some scene (create new mods) for training purposes. The question is: Is there any legal problem to...