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Here we go, I6 diesel from the ETK. Meshes done. This engine works with the front diff so there will be a AWD I6 diesel version. [ATTACH] But for...
You're not wrong, the 4 banger is already slow, even with 300hp. I can't imagine a 200hp inline 4 diesel to be anything but even slower. I'll look...
The whole repo approval process seems pretty frustrating, it has been more than a week since I submitted with no update so far. If the repo...
While repo approval for Alpha 0.1 is slow, I'm still working on this. I've made custom interior textures and fixed a bunch of bugs I found myself....
Here we go, first Alpha release is pending approval. Enjoy and don't hesitate to drop any feedback here so I can improve it as I go along!...
[ATTACH][ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] The Autobello Baionetta, an Italian styled Bastion with European engines. It was developed...
Sorry for the slow updates. I've taken some time off to spend with my family. I'm also interviewing for a couple of jobs. These jbeam files and...
Adult life has taken priority so I'm advancing very slowly. I've managed to "untangle" the V10 and learned a lot about jbeam in the process. I've...
Sure, it's on the list of things to do for the Beta together with the rest of the logos. Good suggestion, thanks! I'll try it and see how it looks.
Most likely no due to time constraints. But it will have all the engines and transmissions from the Bastion available.
Here some WIP shots of the engines in the game. Stock I4: [ATTACH] [ATTACH] I4 tuned: no covers and a cone filter: [ATTACH] V10: [ATTACH]
I've started working on integrating the engines. I'll be mostly copy pasting numbers from the Vivace for the I4 and the Scintilla for the V10....
More updates, the rear lights (EUDM). Two versions:clear glass and red glass. PS: Ignore the borked badge, no idea what broke the material. Also,...
Rear lights textures and engines to get it to an Alpha state. I don't know when the release will be. Sorry I don't have a clear answer. The GTX...
Yes, that too. The logo has thicker details that make it easier to read from a distance.
I managed to frustrate myself with the rear lights today so I decided to "take a break" from the interior and do some interior things: -Scintilla...
More progress: -added shark fin aerial -added 3rd brake light -added 1st pass for the badge. The details are too thin at the moment, I'll rework...
Yes, I keep forgetting about that one. It's for the GTX version and I keep forgetting to add it to the config before doing the screenshots.
Sure, that would be great! As a heads ups, as far as the exterior goes, these screenshots show most of the parts but not all. Only ones missing...
Exterior is mostly done, I need to add some badge textures and figure out the combinations of plastic tubs/fairing for the different fender/bumper...