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Just wanted to follow up on the below and if there is some code to make offsets work here? Thanks!
For Machinima purposes, I will composite them in using a video editor with an actual driver behind the wheel.
Is there an option or LUA command that would hide the pedals in the vehicle? Or is that something I may need to edit the jbeam for?
Is there such thing as a "common" folder that all levels can share in the mod folder? There is a prop model I wish to use in any level/map when...
Thanks so much, this is working great! If say I want to offset the cylinder position but still follow the car rotations, how would I go about...
Sorry to bring up this old post but I did give this script a shot and it works great. One thing I did notice was that the marker started to "lag"...
Sorry, I forgot to close the loop on this one - I changed the code in setObjectField.lua as suggested by angelo234 and that resolved the issue....
I am looking for a method where I can control the car's throttle/brake from an external script (like from the command line or somehow accessing...
I recommend taking a look at this guy's channel for insights - https://www.youtube.com/channel/UCEHR6Jq_EAY85XzAPDGS8cw
Thanks! My eyes glaze over when it comes to debugging code and I ended up re-inventing the wheel... I'll try this out.
Ok... the "bug" is still there but I was able to work around this by creating my own node which accepted the position vector (copied from...
I am running into an odd behavior on BeamNG 0.24. Only X is being updated on the "position" vec3 in the "Set Object Field" node. [ATTACH] I am...
Are you referring to the entire process? There are free 3D and Video editing apps like Blender and DaVinci Resolve respectively. I think he uses...
That does sound very involved... is there no LUA code that would take the vehicle world position and feed it into the position of the animated...
I've been experimenting more with animated dae imports into BeamNG and have gotten it to work again in 0.24. Is there a way to have this model...
Currently on hiatus as I was working on other projects, but I am looking to get back into the swing of things again. This is good info, I'll look...
Interesting, I did not know this... so what are the steps to go about adding new options?
I need some help to understand how to add a slot under the Vehicle Customization/Parts menu. I've combed through the wiki and tutorials but can't...
I was just about to ask this too :) I did ask this before but it seemed to get overlooked. Does the new world editor allow parenting of imported...
Great work on this new editor! Will there be an option to parent imported DAE models to vehicles?