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Is there an option or LUA command that would hide the pedals in the vehicle? Or is that something I may need to edit the jbeam for?
Is there such thing as a "common" folder that all levels can share in the mod folder? There is a prop model I wish to use in any level/map when...
I am looking for a method where I can control the car's throttle/brake from an external script (like from the command line or somehow accessing...
I am running into an odd behavior on BeamNG 0.24. Only X is being updated on the "position" vec3 in the "Set Object Field" node. [ATTACH] I am...
I've been experimenting more with animated dae imports into BeamNG and have gotten it to work again in 0.24. Is there a way to have this model...
I need some help to understand how to add a slot under the Vehicle Customization/Parts menu. I've combed through the wiki and tutorials but can't...
I may have asked this last year but now with .16 out, maybe this is somewhat possible? My hope is to import a DAE file into the world editor and...
I'd like to record some panoramic shots in game. How can I set 360 degree field of view? I have tried setfov (360) but I can't seem to affect...
I am trying to figure out a way to have an animated biped (with a looping ambient animation) be "attached" to the driver's seat of a vehicle....
Will there be support to import Collada DAE animation along with the meshes in BeamNG? Currently, I am able to import the model, skeleton (or...
I have tried the suggestions in https://www.beamng.com/threads/smoothing-groups-how-to-fix-them-for-everyone.9597/, however - I have been...
So I've been able to import meshes with some degree of success into BeamNG World Editor. However, I cannot find how I can "attach" the imported...