Separate names with a comma.
Pretty sure OpenXR toolkit is the problem. I was using it for foveated rendering in MSFS and looks like it automatically applied itself to BeamNG....
I'm also getting a crash trying to load into VR mode. When pressing the VR launch button, everything keeps working on screen but after I put the...
You can now flip your vehicle back upright. Fancy new camera paths also added.
Looks like a game update broke prefab loading for timetrials at some point, should be fixed now.
A 30+ minute two lap desert racing mission for Johnson Valley. [ATTACH] The included 5 minute run wasn't enough to quench my thirst so I made...
Hopefully the texturing fixes are actually working this time.
Automatic installation should work again thanks to corrected folder structure
The sand textures apparently got broken after a game update, this should fix it.
The player vehicle had gotten different tires apparently as a result of a game update, this should fix the problem.
[ATTACH] Features: A small, but fairly realistic rallycross track with a joker lap. - Folkracing scenario against 5 AI cars [ATTACH]...
Fixed player vehicle configuration loading along with small stuff like adding a creation date.
REQUIRES PACENOTES CORE https://www.beamng.com/resources/pacenotes-core.10349/ Small Island Rally Raid [ATTACH] A varied rally raid stage...
Added stage 6 on mixed surface, new version of the chicane on stage 5 with tire barriers
Point scoring system, new skin for the Autobello, new scenario previews with stage layouts and fixed barrier textures
Cleaned up some of the files, fixed stage 3 and added a custom skin for the Miramar
Added early pacenotes for all stages.
Now featuring another stage in the center of the map, plus all of the stages are drivable with a rally variant of the Miramar. The previous...
[ATTACH] Two gravel stages, two tarmac stages and two mixed surface stages on the new Italy map. All of the stages feature added props for a...
Fixed file structure