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While waiting for the race update, I started work on my 6th BeamNG level a couple weeks ago, called LakeSide. It's an 8 km long, very technical,...
While waiting for the race update, I started work on my 5th BeamNG level a couple weeks ago, called Varshko 2014. Its a short, technical circuit...
While waiting for the race update, I started working on a new level a couple weeks ago, called Supercross. Its a short, technical circuit with med...
Hey guys, While waiting for the next big race update, I started another custom level, Tundra Rush. This level is original (not ported) and was...
Hey guys, While waiting for the next big race update (to release Alpine Route), I started a new custom level, Alpine Rush. This level is original...
Just wondering if there are any plans to add a (simple) mini-map that could be used for rally courses etc? Something basic like this would be nice:
Like the title says, is there a community BeamNG: Drive Skype channel? :D
Hello, I would like to create road signs for my level and have physics on them, or at the least make them destroyable. So if you run into them,...
Hey, I wanted to export a mesh road from the editor into max. It does export a .dae file, but the problem is I cannot open the .dae in max....
Hey, AFter adding a road tool mesh to my level, I discovered there is no collision on it. After searching the forums here for a solution, I found...
Are there any mods or plans from the dev team to add in a driver (3d player model) inside the car?
Hey, When exporting models from my 3d app. I have the pivot point placed in a particular location. When i export the model to .dae the pivot...
Hey guys, Purchased the alpha demo week and half ago. Kudos to the dev team, BeamNG is unreal ! love it ! Three days into a new custom level...
Hey, New to this Engine and Editor ! I'm interested in creating some detailed levels for BeamNG: Drive, so, custom assets are required ! I'm very...