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Well I've tested my own app from the repository and it worked fine. But currently I have no other mod in use, so I don't know if there are any...
Haha al36... hate? ... no! But this is a feature coming from my auto reset. Oriiginally It is triggered when the fuel amount is higher than...
Fendar updated Average Fuel Consumption with a new update entry: Updated Infos and supports pause Read the rest of this update entry...
Hello everybody! I uploaded a new version (1.0.0.7). In this I have included more fuel values, like used, current amount and capacity. Also it...
Included in this update is... More fuel amounts shown. Pause is now properly supported.
So I have currently found a solution to get it to work with pause correctly. However my test version is now basically using the same...
Lol ... I hardly ever use pause at all. That is why I never noticed it. I'll make an update where I will look into the pause problem and I'll...
Very interesting! Of course I didn't test that ... :rolleyes: . I'll take care of what happens in Pause.
Hello Everybody! Yesterday I tested my app after updating BeamNG to the new version (0.27). This is the only mod I have currently installed and...
I see. At the moment the line reads like this: Fuel used: 5.64 L (90.0 L) Do you suggest this? - Example for 90 L. Fuel used: 5.64 L (84,36...
I haven't planned any further changes. Do you want to suggest anything? Or are you encountering any problems?
Fendar updated Average Fuel Consumption with a new update entry: Update for v0.24 Read the rest of this update entry...
Uploaded version 1.0.0.6 to the repo. Of course waiting for approval... so let's see.
Hello there! I'm updating this ui app to make it compatible to version 0.24. But I also included the fuel capacity of the car in the view (in...
Well I made a few small changes and got it to work! I'm not sure what the cause was, but I think I had the logger (for debugging) used wrongly and...
Just for info! Yesterday I fired up BeamNG and get the same results with this app. Other (ingame-)apps seam to have not changed... mmmm... !?
Thanks Fla07! Good to know. I'll look into it and keep you guys informed. Sadly it's always a lot trail and error, because I don't know of any...
Hi ralokh5! Thanks for the heads up! I was very heavily distracted by MSFS, so I haven't actually played BeamNG for a while. I'll check it out,...
Ok, so I might actually try to improve this ui-app. However I'm looking for the metrics that can be used. Does anybody know where an updated...
No nead to rush it.