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Bit late posting now, but I have an i5 2500 non-K 4C/4T, 8GB DDR3, and a GTX 1060 6GB. BeamNG runs alright at 1080p 60Hz, so long as I limit the...
I'm using an Intel i5 2500.
I also keep getting Fatal Error - The GPU Is Not Responding crashes since the 0.17 update. I've tried clearing the cache (which takes ages!), and...
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My Bananabench result is actually slightly worse than it was before 0.17.
Before I had a look at those results I wasn't sure if it was one car per physical core, or one car per thread. If you look near the bottom of...
Looking through table three, it appears that hyperthreading doesn't really make all that much difference to the results.
Damn right! I've had a few prangs IRL :oops:, and been in one car to car crash, and I know it really doesn't take much to seriously damage a...
I didn't even know that individual CPU cores could conk out. What do you think caused that to happen?
There are six different circuit options for the Automation Test Track. Is it the Race Track Circuit you intend to use? I doubt if I'll compete....
My poor old i5 2500 non-K 8 GB 1333MHz GTX 1060 6GB [ATTACH] Whatever that means. I've no plans to upgrade any time soon, so it'll have to do.
The general CPU rule for Beam appears to be one car per thread minus one. eg A CPU with 4 cores/8 threads could handle 7 vehicles. As long as...
It's early days for me, but so far my favourite car is the Burnside Special in it's basic configuration. I've enjoyed cloning it, setting it to...