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[ATTACH] [ATTACH] On important thing to understand about this addon is that I’m no longer threating collada as generic exchange format, but a...
yes, cdae is only triangles. and i strongly suspect the game engine also only handles triangles. Support for variable sized polygons in render...
nope, i can easily add the option, but why would you want that? beamng only works with triangles, so importing back cdae thats just what you get....
Nice & thx for the report. Once i have the cdae stuff far enough, i think i revistit this. Adding assets directly to an existing map should be an...
Not for this map. But I’m considering this if I make another one ^^
Yes
So, new version for b4.5 is out. - Importing cdae models should work fully now (except animations) - Not much new for exporting yet. - Also...
Improvements to the importer, now loads uv-maps, vertex-color and also handles edges correctly. [ATTACH]
oh lmao nice job reverse engineering thes formats witout specs btw ^^ what blender version do you have?, does it at least give a python error?
ah, yea thats expected. I would need to add a materials.json importer and access to beamng's virtual file-system to fully load materials. i also...
In what context? Nice! Specifically, for BeamNG or general purpose?
[ATTACH] Any ideas for conventions on how I parse blender materials? I need some node structure I can expect.
[ATTACH] I find building the BeamNG scene tree before export quite tiresome, so alternatively it can be now handled over custom properties. The...
[ATTACH] finally...
Thanks, Thankfully I already have some experience serializing/deserializing mesh data, so I knew what mess I was getting into xD
[ATTACH] suzanne after export and import
If you export to dae or cdae doesn’t makes much difference for the modder. Except that cdae aren’t browsable from BeamNG yet, something the Dev’s...
Since we now have cdae specifications and built in Collada support in blender will probably be dropped soon, I thought a dedicated addon to export...
Lets try WR2 Testcenter this time [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]