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I've also got this problem. makes it difficult to add new materials XD You can add them manually by editing the main.materials.json file in the...
[MEDIA] Moved the track back inside because I didn't like the outside and fixed the scale for everything. Now the track is approximately the...
You're totally right about the normals. I'll need to revisit the blocks in the future and fix that up. I was thinking of using weighted normals on...
[ATTACH] [ATTACH] Created a really fast wooden blocks set to help populate the scene. I think I might need to add a few more, but it's super easy...
It's a fun little challenge and makes you rethink the way you create stuff. I've always love miniature stuff and the perspective is something that...
Spent some time today trying out the walls and floor. It'll be an interesting challenge to texture everything... Stuff with graphics on it will be...
I'll probably be going through and adding some textures to it. At the moment, I just put together a fast blockout to see where the problems where...
It's a Saturday night, I've had a few beers, I wanted to work on something, so I threw together this test of a race track. The idea is pretty...
Bump. I'm still beating my head against a wall trying to figure out the quirks of the material system and I've no idea where to start...
Hello everyone! I've recently started to get into the process of creating custom maps for Beam.NG and I'm fairly confused on the workflow for...