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Those are the default colors for any automation car, RGB, the 4th's alpha - in beam i think it represents the reflection slider - those are the...
You're right, snap, didn't even notice. I'll look into it, it's from the custom rear brakes... i think :)) Took a look [IMG] I'll make that a...
I'm glad you're enjoying it! I will look for more engine sounds to add to this - if anyone knows the sample names for i5's, v10s and stuff - let...
You can unpack it from beam, goto mods > mods(tab) select ur mod and unpack, or with winrar or 7z unpack to "ur_named" folder - and move it to the...
This is amazing! We can twin charge our automation cars! Can I use/add this in my mod that gives all automation cars custom parts?
Great tutorial! I tried modifying the groundmodel friction coef (like the supper grippy tires mod for regular beam cars) but like that mod - the...
It shows it in the loading screen - to the end of the loading cycle - on any map. "loaded ___km of roads and ___km of decals" - from what i can...
[MEDIA] this game is great for crashing, but its also great for going fast - the first game that has no motion blur option (that i know of) but...
Nice map man! 160km of ai road? that's insane! Great roads and i totally understand the agressive lod - its a heavy map! But a nice one!
A purpose made race ai would be nice. But what i do in the meantime to get cars "racing" is to make a looping road, one way with 2 or how many...
I dont know if how i do it is the best way to do it, but you can use the F11 map editor - it works in real time. Hope it helps ya' [IMG]
You can also get if from gdrive, it's still the first version.
Hi beam-ers! ( or beamng-ers, idk the proper terminology, im new) So, did you ever made a cool car in automation and exported it, eager too try it...