Separate names with a comma.
Yes, all textures have ground physics properties. They are set by the groundmodel property (I think). There are some good YouTube videos on the...
Every time, I'm so impressed by the updates. Again for me, it is all about the world editor. Looking forward to that Biome tool. Keep up the...
I've done it before, I'm sure. Maybe double check with some 'normal' objects to make sure it's working properly. Otherwise, you can right click...
Sorry, way above my level all this. I generally find it t doesn't work, I try something else. I know that isn't helpful, but I wish you luck.
I can see in that image you've got some pinching of the decal road on the inside of the corners. That could be the cause. Better to smoothen the...
Hmm... Have you tried hanging the smoothing, etc?
It looks like two node points really close together, possibly on top of eachother. Try deleting a node within the messy bit. Could be wrong.
A few answers... 1. There is a raise or lower terrain to object button in the terrain modifier section. That's the easy answer. 2. Unless your...
So you did. Sorry, my bad. No, I would either use a texture with no ground cover, or a much smaller ground cover for this area (not a line of...
Ah, gutting. That's probably where I saw it, too. Another option could be to create a duplicate of your rock texture and edit the image to...
I believe there is a setting somewhere for side project. But I don't know where and have never tried it. Something to look up though. Sorry to be...
Look up Terry Martin art on YouTube. Has a few pbr tutorials.
Different trees is the easy one. Modding in your own trees is the much harder one. Middle ground would be modding in a fix. I keep meaning to...
Have a look in the scene tree. They may have been converted to 'proper' roads.
You can still use different base colours for different terrains, it just won't look good. I think the pbr implementation is as good as it could...
https://www.beamng.com/threads/map-in-an-evening.91991/ I explain my process in this thread. It's how I import lidar data and Google maps.
Try resetting the windows to default layout maybe? Not sure otherwise.
Check your file type. In GIMP, I use 16 bit greyscale (floating) exported with no compression....
You need to convert the lidar data to a heightmap. The best way to do this is with something like QGIS (it might need some googling). Once you...
Glad it helped.